Measuring abstract UX-goals for not yet implementable futuristic designs
How to measure abstract UX-goals for not yet implementable futuristic designs? In this course we make designs for future. We “aim for a product with a future view – aim is for a product to be introduced or on the market around year 2025-2030”. Therefore everything cannot be implemented nor even prototyped very easily. If the the features of the design is not ready to be implemented, there are still ways to get user feedback on them.
In so called Wizard of Oz method there is a hidden tester controlling the system, but the participant thinks the machine is doing the things. Using this method the test team can test features that are for example either impossible or too difficult, time demanding or too expensive to implement.
The product can be also demonstrated by different forms of descriptions, scenarios or story telling. Some parts can be prototyped, some drawn, some textually explained.
In our case user testing was done by a combination of a light version of Wizard of Oz, in which the actions of the system were done by the test team members, although the participant saw it, and a video prototype. A video prototype or a “video storyboard” was a good way to demonstrate and describe the use of the product for participants. Our video prototype can be found here: https://drive.google.com/open?id=1dWdefEjkSAndDjJA7VRTtWPTRoGHRXzQ
The light version of Wizard of Oz was conducted with one person and three persons were shown the video prototype. All of these were followed by interviews. In the interviews the questions targeted the UX goals, features of the system and interaction styles and modalities.
In so called Wizard of Oz method there is a hidden tester controlling the system, but the participant thinks the machine is doing the things. Using this method the test team can test features that are for example either impossible or too difficult, time demanding or too expensive to implement.
The product can be also demonstrated by different forms of descriptions, scenarios or story telling. Some parts can be prototyped, some drawn, some textually explained.
In our case user testing was done by a combination of a light version of Wizard of Oz, in which the actions of the system were done by the test team members, although the participant saw it, and a video prototype. A video prototype or a “video storyboard” was a good way to demonstrate and describe the use of the product for participants. Our video prototype can be found here: https://drive.google.com/open?id=1dWdefEjkSAndDjJA7VRTtWPTRoGHRXzQ
The light version of Wizard of Oz was conducted with one person and three persons were shown the video prototype. All of these were followed by interviews. In the interviews the questions targeted the UX goals, features of the system and interaction styles and modalities.
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